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ProEXR File Description

 

=Attributes=

cameraAperture (float): 36.000000

cameraFNumber (float): 0.472441

cameraFarClip (float): 1000000015047466200000000000000.000000

cameraFarRange (float): 10000.000000

cameraFocalLength (float): 119.999992

cameraFov (float): 17.061531

cameraNearClip (float): 0.000000

cameraNearRange (float): 0.000000

cameraProjection (int): 1

cameraTargetDistance (float): 622.440308

cameraTransform (m44f)

channels (chlist)

compression (compression): Zip16

dataWindow (box2i): [0, 0, 4499, 3374]

displayWindow (box2i): [0, 0, 4499, 3374]

lineOrder (lineOrder): Increasing Y

pixelAspectRatio (float): 1.000000

screenWindowCenter (v2f): [0.000000, 0.000000]

screenWindowWidth (float): 1.000000

 

=Channels=

A (float)

B (float)

G (float)

MultiMatteElement1.B (float)

MultiMatteElement1.G (float)

MultiMatteElement1.R (float)

MultiMatteElement2.B (float)

MultiMatteElement2.G (float)

MultiMatteElement2.R (float)

MultiMatteElement3.B (float)

MultiMatteElement3.G (float)

MultiMatteElement3.R (float)

R (float)

VRayBackground.B (float)

VRayBackground.G (float)

VRayBackground.R (float)

VRayBumpNormals.X (float)

VRayBumpNormals.Y (float)

VRayBumpNormals.Z (float)

VRayDiffuseFilter.B (float)

VRayDiffuseFilter.G (float)

VRayDiffuseFilter.R (float)

VRayDiffuseFilter2.2.B (float)

VRayDiffuseFilter2.2.G (float)

VRayDiffuseFilter2.2.R (float)

VRayExtraTex_マップ #15.B (float)

VRayExtraTex_マップ #15.G (float)

VRayExtraTex_マップ #15.R (float)

VRayIlluminance.B (float)

VRayIlluminance.G (float)

VRayIlluminance.R (float)

VRayMtlSelect_Material #2527.B (float)

VRayMtlSelect_Material #2527.G (float)

VRayMtlSelect_Material #2527.R (float)

VRayMtlSelect_PG4.5.B (float)

VRayMtlSelect_PG4.5.G (float)

VRayMtlSelect_PG4.5.R (float)

VRayMtlSelect_Pet_Clear.B (float)

VRayMtlSelect_Pet_Clear.G (float)

VRayMtlSelect_Pet_Clear.R (float)

VRayObjectID (uint)

VRayRawGlobalIllumination.B (float)

VRayRawGlobalIllumination.G (float)

VRayRawGlobalIllumination.R (float)

VRayRawLighting.B (float)

VRayRawLighting.G (float)

VRayRawLighting.R (float)

VRayRawShadow.B (float)

VRayRawShadow.G (float)

VRayRawShadow.R (float)

VRayReflection.B (float)

VRayReflection.G (float)

VRayReflection.R (float)

VRayRefraction.B (float)

VRayRefraction.G (float)

VRayRefraction.R (float)

VRaySelfIllumination.B (float)

VRaySelfIllumination.G (float)

VRaySelfIllumination.R (float)

VRaySpecular.B (float)

VRaySpecular.G (float)

VRaySpecular.R (float)

Z (float)

 

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