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ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 0.472441
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 10000.000000
cameraFocalLength (float): 119.999992
cameraFov (float): 17.061531
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 1
cameraTargetDistance (float): 622.440308
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4499, 3374]
displayWindow (box2i): [0, 0, 4499, 3374]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (float)
B (float)
G (float)
MultiMatteElement1.B (float)
MultiMatteElement1.G (float)
MultiMatteElement1.R (float)
MultiMatteElement2.B (float)
MultiMatteElement2.G (float)
MultiMatteElement2.R (float)
MultiMatteElement3.B (float)
MultiMatteElement3.G (float)
MultiMatteElement3.R (float)
R (float)
VRayBackground.B (float)
VRayBackground.G (float)
VRayBackground.R (float)
VRayBumpNormals.X (float)
VRayBumpNormals.Y (float)
VRayBumpNormals.Z (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayDiffuseFilter2.2.B (float)
VRayDiffuseFilter2.2.G (float)
VRayDiffuseFilter2.2.R (float)
VRayExtraTex_マップ #15.B (float)
VRayExtraTex_マップ #15.G (float)
VRayExtraTex_マップ #15.R (float)
VRayIlluminance.B (float)
VRayIlluminance.G (float)
VRayIlluminance.R (float)
VRayMtlSelect_Material #2527.B (float)
VRayMtlSelect_Material #2527.G (float)
VRayMtlSelect_Material #2527.R (float)
VRayMtlSelect_PG4.5.B (float)
VRayMtlSelect_PG4.5.G (float)
VRayMtlSelect_PG4.5.R (float)
VRayMtlSelect_Pet_Clear.B (float)
VRayMtlSelect_Pet_Clear.G (float)
VRayMtlSelect_Pet_Clear.R (float)
VRayObjectID (uint)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLighting.B (float)
VRayRawLighting.G (float)
VRayRawLighting.R (float)
VRayRawShadow.B (float)
VRayRawShadow.G (float)
VRayRawShadow.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
Z (float)